Entries by Keith

Introducing Washington’s War to children

My son’s teacher emails families to give them a heads up on what students will learn each week. Last week, we learned that my son would be diving into the American Revolutionary War. He is well aware of my wargame collection since it spans most of the shelving in the house upstairs. His first question […]

The Triumph & Tragedy of Triumph & Tragedy

Triumph & Tragedy is a triumph and a tragedy. Sorry. I had to get that out of my system. Today we’re looking at the GMT Games release Triumph & Tragedy which has been described as, among other things, a World War II sandbox. Consequently, I’m going to break down some early thoughts about the game […]

Life & Death of Tactical World War II Games (Part 1)

There are an (over?) abundance of World War II tactical games. Make no mistake, the last 20 years have given us new content and series like: Advanced Squad Leader Advanced Tobruk Band of Brothers Combat Commander Combat Infantry Company Scale System Conflict of Heroes Fields of Fire Fighting Formations Grand Tactical Series Lock ‘N Load […]

Mechanic Monday – Advance After Combat

There’s nothing sweeter than getting the roll you need to eliminate an enemy unit. That is, of course, unless you can immediately advance after combat into the hex or area that the enemy vacated! Advance after combat has been with the hobby for as long as I can remember and provides players with an immediate, […]

Zen & The Art of Wargame Prep

The research is done. You’ve placed the order. Your game has arrived and the shrinkwrap is torn. What next? Today I’m going to be looking at Zen and the Art of Wargame Prep. This is all about those things we do as wargamers between purchasing a game and getting it on the table. I want […]

Mechanic Monday: Counter Layout

Board wargames, generally speaking, use cardboard squares or rectangles called counters. Understanding the information design contained on these tiny representations of units is key to playing wargames. Today, we’re looking at counter layout! Why Counters? Wargame counters go back to the 19th century and the Kriegsspiel game where small blocks were used to represent various units. […]

10 Reasons Why Wargamers Are Awesome

Wargaming is an incredible hobby and today we’re looking at 10 reasons why wargamers are awesome. It can be easy to forget about the loads of great people who support the hobby on a daily basis in big ways (publishers & designers) and in little ways (the guy down the street who is always up […]

Mechanic Monday – Zone of Control Closer Look

Welcome back to the second Mechanic Monday! This week we’re giving Zone of Control a closer look. I want to plug a book before we dive in though. Please check out Zones of Control: Perspectives on Wargaming if you’ve not already done so. There are some excellent essays in here from commercial designers and the growing number of […]

Wargame Release Strategies

I cannot remember a time when more high quality wargames were released with the frequency that we’re seeing today. It hardly seems possible to keep up with game releases. Selecting what games to buy is already challenging, so today we’re asking the question: What are the relative merits of the various wargame release strategies? First, […]