From the publisher’s website: In 1914, the great powers of Europe could not save the international system that had been in place since Metternich a century before. Tangled alliances pushed them to the brink. Nations
From the publisher: Fields of Despair: France 1914-1918 is a 2-player hex-based strategic level block war game set on the Western Front of the First World War. Players take control of the Allies or Central
From the publisher’s website: Paths of Glory, designed by six-time Charles S. Roberts Award winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914
From the publisher’s website: 1914: Glory’s End, a Charles S. Roberts Award nominee, covers the first three months of the war on the Western Front, as Imperial Germany gambled its future on a decisive victory
From the publisher’s website: 1914, Twilight in the East models the battles that took place in Prussia, Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia
From the publisher’s website: 1914, Offensive à outrance, The Initial Campaigns on the Western Front in WWI realistically covers the battles fought in Belgium, France, and Germany during the first months of World War One.
From the publisher’s website: Bloody April, 1917 is a standalone game using a similar format to Elusive Victory/Downtown, modified to cover the unique aspects of air combat during World War 1. The game covers the