Game Description

From the publisher’s website:

At Monmouth Courthouse in east-central New Jersey, General Washington’s Continental Army came of age. Leavened by their experiences during the winter encampment at Valley Forge, the Continentals would give as good as they got on that sweltering mid-summer’s day: June 28th, 1778.
GMT is pleased to offer the latest in Mark Miklos’ popular and critically acclaimed American Revolutionary War series: Volume V, Monmouth.
Exclusive Rules:
  • Molly Pitcher. Mary Hays (a.k.a. Molly Pitcher) won the hearts of the troops and entered American folklore after she replaced her fallen husband and helped to man one of the artillery pieces along Perrine Ridge
  • Allows any 1 American artillery unit to rally from disruption without die roll. American player decides when to invoke the Molly Pitcher rule. Molly remains with that artillery unit for the rest of the game.
  • Heat Game Turns. June 28th, 1778, was the hottest day on record in New Jersey up to that time. On both sides, more men died from the heat that day than from enemy action.
  • During the 7 heat game turns, artillery movement is reduced, units suffer a -1 DRM to all morale check die rolls, and if the Initiative die roll is tied, the game turn is skipped (unless either player used Momentum to influence the Initiative roll.)
  • The overall number of “High Morale” spaces on the Army Morale Track has been reduced while the number of “Fatigued” spaces has been increased to further reflect the difficult conditions that day.
  • Many American units were ordered to drop their coats and packs. British units fought in their full-dress woolen uniforms. American troop icons will be drawn in shirtsleeves to reflect the orders of the day.
  • Variable Reinforcements & Play Balance. Historically, 800 riflemen and light infantry under Colonel Dan Morgan took no part in the battle because of faulty communications. Likewise, General Clinton called for additional reinforcements that never arrived.
  • Players may or may not receive significant late-game reinforcements, some of which have variable entry options. Among those units that may or may not appear are Morgan’s rifles, the Hessian Jaeger Corps, the British 2nd Brigade under Major General James Grant, several Loyalist units and 3 Brigades of Continentals held in reserve at Englishtown to guard against a British strategic turning movement
  • For play balance allow the British reinforcements only with a strong American player and the American reinforcement only with a strong British player.
  • Command & Control for Lee’s Vanguard. Lee failed to reconnoiter or give his unit commanders a specific battle plan. Throughout the morning he issued contradictory and conflicting orders. The American player will be handicapped by poor command and control until Lee is relieved of command by Washington.
  • Each turn a die is rolled to determine which American brigade(s) or detachment(s) is effected. The frequency of the outcome reflects the actual unit performances. A second die is rolled to determine the impact of command & control breakdown upon those units for the game turn. Impact can range from movement restrictions or outright loss of movement to negative combat modifiers and full retreat. It’s possible for units to retreat off the board and out of the game! What’s more, every regiment or battalion within a brigade is equally affected. Individual counters will identify the unit’s parent formation for ease of reference.
  • Victory objectives. Several farms within the middle of the game board represent victory points per turn for the side in “control.”
  • In this way players have incentive to play in the middle of the board. For the Americans, a quick rush forward by Lee to grab points or eliminate the British rear guard is hampered by lack of command and control. For the British, keeping the rear guard in action to control points has to be balanced against knowing when to pull back. Ultimately, each side will be heavily reinforced and the battle will sway across the Jersey farmland.
  • Demi-Leaders. (American): Colonel Dan Morgan and Lt. Colonel Eleazer Oswald. (British): Brigadier General Sir William Erskine and Lt. Colonel James Webster.
  • Oswald is a demi-leader of artillery and unlike other demi-leaders, has no effect on the play of tactics chits. Instead, he allows the American player to stack 2 artillery units in the same space.
As with all games in the American Revolutionary War series, on-site research has been conducted by the designer with support from Park Historian Dr. Garry Wheeler Stone, Monmouth Battlefield State Park. Thanks to the courtesy of Dr. Stone, the Monmouth game map will be created from a copy of the 1778 base map to insure accuracy. This is particularly critical when showing the road net, which has often been shown incorrectly in many secondary sources on the battle as well as in previous versions of Monmouth war games.
As a captain of Rhode Island troops said, “…you have been wishing some days past to come up with the British, you have been wanting to fight, now you shall have fighting enough before night.”

Game Info

Monmouth Cover

Game Sessions

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