From the publisher’s site:
Platoon Commander Deluxe: Kursk (PCD:K) is a big box, mounted map, large counter, visually appealing game. Each game includes two mounted 22” x 17” geomorphic maps, and four sheets of thick (as in 2mm thick, wow these counters are so easy to pick up, thick, why haven’t wargames been like this forever, thick), 1” square counters. There are Tiger tanks, Panther tanks, Mk IV tanks, T-34/76 tanks, KV-1 tanks, SU-152 assault guns, infantry (rifle, guards, pioneers, submachinegun), mortar batteries, Stukas, IL-2, and more.
In Platoon Commander Deluxe: Kursk each turn is gamed through several phases. At the beginning of the turn, the players determine initiative with a unique dice-off system in which ties award the initiative to whomever lacked it the previous turn and applying the Commander’s Focus to the roll might tilt the odds in your favor. Next, players will draw a scenario-designated number (usually just one) of Action Cards that may be used for anything from artillery strikes, through rally assists, to negating the opponent’s just-played card. Then it is time to rally disrupted units with a simple 1d10 (yes, the game uses 1D10) roll against a nationality or scenario-designated morale. Action Cards, in addition to the special Aid chit, may be used to improve a unit’s chances of preparing for combat.
And then all hell breaks lose…